COVID-19’s effect on esports
Sporting events, and in turn the gambling industry, have taken a huge hit due to the coronavirus; but the esports industry has more than a bit of hope for growth in the coming months.
While many esports events are cancelled or postponed due to the pandemic, viewership of esports streamers and online tournament attendance stands to see significant growth due to curfews and quarantines being put in place.
Certain esports are affected quite differently by the current events, as games like counterstrike, pubg, and league of legends were made for online play and are thus seeing a bit of growth. On the other hand serious fighting games competitions have traditionally always taken place in person.
However, thus in no way means that viewership of fighting game content is negatively affected. In fact now is the perfect time for streamers and content creators to grow their channels.
With schools, bars, and sporting events shut down, people are looking for entertainment online. As Cloud 9’s Mang0 (a notoriously upbeat Melee competitor) said on a recent Twitch stream, “It’s actually a great time to be a streamer; we’re literally made for this moment. Like, this is our time to shine.”
Steam has hit an all time high for concurrent viewers and first time downloads for Twitch have increased substantially. Additionally, with no sports to gamble on, it is more than likely that the gaming/gambling industry will focus a bit more on esports this year.
While no one can say for sure what will happen in the coming months with regards to public events, traditional sports industries, or the economy; the esports industry may end up actually benefiting from the current pandemic. That is, of course, as long as esports athletes and fans continue to keep hygienic and stay safe.
March 20, 2020 | View: 251 | By: DR_JAY